Wednesday, 11 February 2015
This week has moistly been taken over by sketches. After joining twitter and seeing some of the excellent work some of my favourite artists produce daily I've decided to allocate myself time ever day to produce some drawing or painting work of my own. Right now I've setting myself aside one hour very day for quick sketches. Mostly creatures but I feel the need to expand and do some mech or environmental work also. Let's hope I manage to keep this up for some time to come. Here are some of the sketches I've produced so far through this: Day #1 Sketches
Thursday, 5 February 2015
I began this week by working on some assets for Alphas production that had not yet been spoken for. Because of our limited artist supply both our environment and story assets were suffering slightly. We currently have enough full time artists to create our main characters and a small array of props such as trees etc, but items that are essential to the production, such as the book our character reads during the short, or the spikes that cause alarm to our creature are currently in a grey area. My choice is about whether we can afford to put such prime assets in the hands of our second year students, or if I should adjust my schedule and instead try to create them myself. Right now it's split between both and I've taken command of some whilst I guide the spike production from the hands of one of our second year artists. This week it's the book:
Friday, 30 January 2015
I began this week by working on something I'd been looking forward to for a while, Zbrush sculpting! As much as I'd wanted to get the low poly of our character 'Keeva' to be correct, I was looking forward to really adding in the detail and style I knew I couldn't do in program like Maya.
Friday, 23 January 2015
This being an animation project, I was tempted to simply start my modelling right in Zbrush. I decided spending some time making sure I had all the correct loopflow might have been a better idea though so that when it came to the animation, there were no issues.
Wednesday, 14 January 2015
This week Project Alpha goes into Production. It's been several weeks and one long vacation since the last update and so there is a lot of work to keep you up to date with. First off let's start with our main character:
Wednesday, 10 December 2014
This is my first commission for roleplaying game company 'Monte Cook Games'. I've loved the work of 'Numenera' since I first saw it almost two years ago, the colours are amazing, the world seems fantastic, and a few months ago when I was contacted by them to produce some work for their 'Numenera' and 'The Strange' I jumped at the chance! This is my first piece of work produced for them, and I'll post up a few WIP shots so you can understand how I arrived at my final piece. The brief was as follows: This image is of a male human wearing a science-fiction (with a little superhero) inspired body suit. The figure is outlined in a nimbus of glowing orange light. He’s projecting a stronger pulse of this same light from his hands, which “Green Lantern-style” has formed into a protective shield between him and the attacks of an advancing troop of 3-4 venom troopers. I was provided with the following image for reference when dealing with the Venom Troopers: