Wednesday, 19 November 2014
After suffering some illness there was a bit of a drawback on some of my work. I quickly recovered however, and now with the Computer Animation course's final project pitching session coming up soon I decided it was time to really begin fleshing out the production itself. I'd sketched a male character for the series, but I'd hoped to create a female character for the short film. With my production partner Hollie we set out to create a series of references in the real world which we could draw from: So please feel free to check it out!
Thursday, 6 November 2014
This week was the end of my contribution to the Android commercial project, the model has been fully designed and textured, and now the animator begins their work. This however leaves me with 2 weeks spare from this 7 week project. I have nothing left to contribute towards my original group, and so I was assigned to a different group in a different class. In the University of South Wales collaboration between the computer animators and VFX artists is encouraged, but it's not something that happens too often. If our courses deadlines were more coherent with one another it may help, but sadly this is not the case. Regardless, I have 2 weeks spare and someone in VFX needs the quick attention of an artist. Specifically to texture a dragon model they have from a previous project of theirs.
Tuesday, 28 October 2014
This week was primarily spent doing small tweaks to existing work, or practicing new styles or techniques on existing designs. First off is the Android, it has been fully textured and all the areas are colour coded. however, once the texture maps were applied I found the design to be vastly too 'cartoon-like'. And so I experimented with the texture maps. As you can see below are what the original map looks like. I decided to try adding some metallic detail. I wanted it to be incredibly subtle however, and so using a very low opacity and having the texture on 'overlay' allowed me to pull this texture map away from the cartoon world and add some realism to it, without detracting from it's very simple design.